This repository contains JavaScript based examples of many popular algorithms and data structures.
Each algorithm and data structure has its own separate README with related explanations and links for further reading (including ones to YouTube videos).
Read this in other languages: çŽä˝ä¸ć, çšéŤä¸ć, íęľě´, ćĽćŹčŞ, Polski, Français, EspaĂąol, PortuguĂŞs, Đ ŃŃŃкиК, TĂźrk, Italiana
â Note that this project is meant to be used for learning and researching purposes only, and it is not meant to be used for production.
A data structure is a particular way of organizing and storing data in a computer so that it can be accessed and modified efficiently. More precisely, a data structure is a collection of data values, the relationships among them, and the functions or operations that can be applied to the data.
B
- Beginner, A
- Advanced
B
Linked ListB
Doubly Linked ListB
QueueB
StackB
Hash TableB
Heap - max and min heap versionsB
Priority QueueA
TrieA
Tree
A
Binary Search TreeA
AVL TreeA
Red-Black TreeA
Segment Tree - with min/max/sum range queries examplesA
Fenwick Tree (Binary Indexed Tree)A
Graph (both directed and undirected)A
Disjoint SetA
Bloom FilterAn algorithm is an unambiguous specification of how to solve a class of problems. It is a set of rules that precisely define a sequence of operations.
B
- Beginner, A
- Advanced
B
Bit Manipulation - set/get/update/clear bits, multiplication/division by two, make negative etc.B
FactorialB
Fibonacci Number - classic and closed-form versionsB
Prime Factors - finding prime factors and counting them using Hardy-Ramanujanâs theoremB
Primality Test (trial division method)B
Euclidean Algorithm - calculate the Greatest Common Divisor (GCD)B
Least Common Multiple (LCM)B
Sieve of Eratosthenes - finding all prime numbers up to any given limitB
Is Power of Two - check if the number is power of two (naive and bitwise algorithms)B
Pascalâs TriangleB
Complex Number - complex numbers and basic operations with themB
Radian & Degree - radians to degree and backwards conversionB
Fast PoweringB
Hornerâs method - polynomial evaluationA
Integer PartitionA
Square Root - Newtonâs methodA
Liu Hui Ď Algorithm - approximate Ď calculations based on N-gonsA
Discrete Fourier Transform - decompose a function of time (a signal) into the frequencies that make it upB
Cartesian Product - product of multiple setsB
FisherâYates Shuffle - random permutation of a finite sequenceA
Power Set - all subsets of a set (bitwise and backtracking solutions)A
Permutations (with and without repetitions)A
Combinations (with and without repetitions)A
Longest Common Subsequence (LCS)A
Longest Increasing SubsequenceA
Shortest Common Supersequence (SCS)A
Knapsack Problem - â0/1â and âUnboundâ onesA
Maximum Subarray - âBrute Forceâ and âDynamic Programmingâ (Kadaneâs) versionsA
Combination Sum - find all combinations that form specific sumB
Hamming Distance - number of positions at which the symbols are differentA
Levenshtein Distance - minimum edit distance between two sequencesA
KnuthâMorrisâPratt Algorithm (KMP Algorithm) - substring search (pattern matching)A
Z Algorithm - substring search (pattern matching)A
Rabin Karp Algorithm - substring searchA
Longest Common SubstringA
Regular Expression MatchingB
Linear SearchB
Jump Search (or Block Search) - search in sorted arrayB
Binary Search - search in sorted arrayB
Interpolation Search - search in uniformly distributed sorted arrayB
Bubble SortB
Selection SortB
Insertion SortB
Heap SortB
Merge SortB
Quicksort - in-place and non-in-place implementationsB
ShellsortB
Counting SortB
Radix SortB
Depth-First Search (DFS)B
Breadth-First Search (BFS)B
Depth-First Search (DFS)B
Breadth-First Search (BFS)B
Kruskalâs Algorithm - finding Minimum Spanning Tree (MST) for weighted undirected graphA
Dijkstra Algorithm - finding shortest paths to all graph vertices from single vertexA
Bellman-Ford Algorithm - finding shortest paths to all graph vertices from single vertexA
Floyd-Warshall Algorithm - find shortest paths between all pairs of verticesA
Detect Cycle - for both directed and undirected graphs (DFS and Disjoint Set based versions)A
Primâs Algorithm - finding Minimum Spanning Tree (MST) for weighted undirected graphA
Topological Sorting - DFS methodA
Articulation Points - Tarjanâs algorithm (DFS based)A
Bridges - DFS based algorithmA
Eulerian Path and Eulerian Circuit - Fleuryâs algorithm - Visit every edge exactly onceA
Hamiltonian Cycle - Visit every vertex exactly onceA
Strongly Connected Components - Kosarajuâs algorithmA
Travelling Salesman Problem - shortest possible route that visits each city and returns to the origin cityB
Polynomial Hash - rolling hash function based on polynomialB
Caesar Cipher - simple substitution cipherB
NanoNeuron - 7 simple JS functions that illustrate how machines can actually learn (forward/backward propagation)B
k-NN - k-nearest neighbors classification algorithmB
Tower of HanoiB
Square Matrix Rotation - in-place algorithmB
Jump Game - backtracking, dynamic programming (top-down + bottom-up) and greedy examplesB
Unique Paths - backtracking, dynamic programming and Pascalâs Triangle based examplesB
Rain Terraces - trapping rain water problem (dynamic programming and brute force versions)B
Recursive Staircase - count the number of ways to reach to the top (4 solutions)A
N-Queens ProblemA
Knightâs TourAn algorithmic paradigm is a generic method or approach which underlies the design of a class of algorithms. It is an abstraction higher than the notion of an algorithm, just as an algorithm is an abstraction higher than a computer program.
B
Linear SearchB
Rain Terraces - trapping rain water problemB
Recursive Staircase - count the number of ways to reach to the topA
Maximum SubarrayA
Travelling Salesman Problem - shortest possible route that visits each city and returns to the origin cityA
Discrete Fourier Transform - decompose a function of time (a signal) into the frequencies that make it upB
Jump GameA
Unbound Knapsack ProblemA
Dijkstra Algorithm - finding shortest path to all graph verticesA
Primâs Algorithm - finding Minimum Spanning Tree (MST) for weighted undirected graphA
Kruskalâs Algorithm - finding Minimum Spanning Tree (MST) for weighted undirected graphB
Binary SearchB
Tower of HanoiB
Pascalâs TriangleB
Euclidean Algorithm - calculate the Greatest Common Divisor (GCD)B
Merge SortB
QuicksortB
Tree Depth-First Search (DFS)B
Graph Depth-First Search (DFS)B
Jump GameB
Fast PoweringA
Permutations (with and without repetitions)A
Combinations (with and without repetitions)B
Fibonacci NumberB
Jump GameB
Unique PathsB
Rain Terraces - trapping rain water problemB
Recursive Staircase - count the number of ways to reach to the topA
Levenshtein Distance - minimum edit distance between two sequencesA
Longest Common Subsequence (LCS)A
Longest Common SubstringA
Longest Increasing SubsequenceA
Shortest Common SupersequenceA
0/1 Knapsack ProblemA
Integer PartitionA
Maximum SubarrayA
Bellman-Ford Algorithm - finding shortest path to all graph verticesA
Floyd-Warshall Algorithm - find shortest paths between all pairs of verticesA
Regular Expression MatchingB
Jump GameB
Unique PathsB
Power Set - all subsets of a setA
Hamiltonian Cycle - Visit every vertex exactly onceA
N-Queens ProblemA
Knightâs TourA
Combination Sum - find all combinations that form specific sumInstall all dependencies
npm install
Run ESLint
You may want to run it to check code quality.
npm run lint
Run all tests
npm test
Run tests by name
npm test -- 'LinkedList'
Playground
You may play with data-structures and algorithms in ./src/playground/playground.js
file and write
tests for it in ./src/playground/__test__/playground.test.js
.
Then just simply run the following command to test if your playground code works as expected:
npm test -- 'playground'
âś Data Structures and Algorithms on YouTube
Big O notation is used to classify algorithms according to how their running time or space requirements grow as the input size grows. On the chart below you may find most common orders of growth of algorithms specified in Big O notation.
Source: Big O Cheat Sheet.
Below is the list of some of the most used Big O notations and their performance comparisons against different sizes of the input data.
Big O Notation | Computations for 10 elements | Computations for 100 elements | Computations for 1000 elements |
---|---|---|---|
O(1) | 1 | 1 | 1 |
O(log N) | 3 | 6 | 9 |
O(N) | 10 | 100 | 1000 |
O(N log N) | 30 | 600 | 9000 |
O(N^2) | 100 | 10000 | 1000000 |
O(2^N) | 1024 | 1.26e+29 | 1.07e+301 |
O(N!) | 3628800 | 9.3e+157 | 4.02e+2567 |
Data Structure | Access | Search | Insertion | Deletion | Comments |
---|---|---|---|---|---|
Array | 1 | n | n | n | Â |
Stack | n | n | 1 | 1 | Â |
Queue | n | n | 1 | 1 | Â |
Linked List | n | n | 1 | n | Â |
Hash Table | - | n | n | n | In case of perfect hash function costs would be O(1) |
Binary Search Tree | n | n | n | n | In case of balanced tree costs would be O(log(n)) |
B-Tree | log(n) | log(n) | log(n) | log(n) | Â |
Red-Black Tree | log(n) | log(n) | log(n) | log(n) | Â |
AVL Tree | log(n) | log(n) | log(n) | log(n) | Â |
Bloom Filter | - | 1 | 1 | - | False positives are possible while searching |
Name | Best | Average | Worst | Memory | Stable | Comments |
---|---|---|---|---|---|---|
Bubble sort | n | n2 | n2 | 1 | Yes | Â |
Insertion sort | n | n2 | n2 | 1 | Yes | Â |
Selection sort | n2 | n2 | n2 | 1 | No | Â |
Heap sort | n log(n) | n log(n) | n log(n) | 1 | No |  |
Merge sort | n log(n) | n log(n) | n log(n) | n | Yes |  |
Quick sort | n log(n) | n log(n) | n2 | log(n) | No | Quicksort is usually done in-place with O(log(n)) stack space |
Shell sort | n log(n) | depends on gap sequence | n (log(n))2 | 1 | No |  |
Counting sort | n + r | n + r | n + r | n + r | Yes | r - biggest number in array |
Radix sort | n * k | n * k | n * k | n + k | Yes | k - length of longest key |
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